Publications

(2020). A dichoptic feedback-based oculomotor training method to manipulate interocular alignment. Scientific Reports.

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(2020). A Model for Neural Network Modeling in Neuroscience. The Journal of Neuroscience.

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(2020). Predicting precision grip grasp locations on three-dimensional objects. PLOS Computational Biology.

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(2020). Humans can visually judge grasp quality and refine their judgments through visual and haptic feedback. bioRxiv.

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(2020). Point-wise correlations between 10-2 Humphrey visual field and OCT data in open angle glaucoma. Eye.

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(2020). Near-optimal combination of disparity across a log-polar scaled visual field. PLOS Computational Biology.

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(2020). Choroidal changes in intermediate age-related macular degeneration patients with drusen or pseudodrusen. European Journal of Ophthalmology.

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(2020). An image-computable model of human visual shape similarity. bioRxiv.

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(2019). Grasping objects in immersive Virtual Reality. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

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(2019). The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality. Human–Computer Interaction.

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(2019). Object Visibility, Not Energy Expenditure, Accounts For Spatial Biases in Human Grasp Selection. i-Perception.

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(2018). The Sequential-Weight Illusion. i-Perception.

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(2018). Three-dimensional binocular eye–hand coordination in normal vision and with simulated visual impairment. Experimental Brain Research.

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(2018). Vergence driven accommodation with simulated disparity in myopia and emmetropia. Experimental Eye Research.

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(2017). Evaluation of the Tobii EyeX Eye tracking controller and Matlab toolkit for research. Behavior Research Methods.

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(2017). Blur perception throughout the visual field in myopia and emmetropia. Journal of Vision.

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(2016). Monocular and Binocular Contributions to Oculomotor Plasticity. Scientific Reports.

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(2016). A space-variant model for motion interpretation across the visual field. Journal of Vision.

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(2015). The (In)Effectiveness of Simulated Blur for Depth Perception in Naturalistic Images. PLOS ONE.

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(2014). Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments. 2014 International Conference on 3D Imaging (IC3D).

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(2014). Simulated disparity and peripheral blur interact during binocular fusion. Journal of Vision.

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(2011). Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies. Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization - APGV ‘11.

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